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Black Lotus
Role: Writer | Narrative Designer

Logline:
Two detectives, Ethan Cross and Mason Black, hunt a serial killer known as The Black Lotus—but as the case unfolds, Ethan’s own haunted past begins to mirror the killer’s twisted path.

Black Lotus is a dark, character-driven interactive narrative project I submitted to the Wales Interactive Writers Workshop, hosted by Richard Pring (Executive Producer & Co-Founder) and Samuel Leigh (Game Producer) at Wales Interactive.

As part of my application, I submitted a script treatment and pitch deck, and was honoured to be selected as one of the final few participants out of over 300+ applicants.

Workshop Highlights:

  • In-depth exploration of interactive narrative principles

  • Techniques for blending film, games, and other media to create immersive storytelling

  • Best practices and pitfalls in branching narrative design

  • Guidance on refining writing for interactivity and player agency

  • Exclusive early access to Wales Interactive’s proprietary narrative tool

  • Ongoing mentorship and feedback throughout the development process

More details about the workshop can be found here.

 

 

Script Treatment -

Pitch Deck - 

Black Lotus - Narrative structure.PNG
WIST.PNG

To plan and structure our branching interactive stories, we used Miro to map out narrative flow, player choices, and key decision points. This visual approach allowed for clear organization and collaboration during the writing and design process.

View the Miro board here:
https://miro.com/app/board/uXjVMHt_wrU=/?share_link_id=529921492579

We worked with Wales Interactive’s proprietary narrative tool, "WIST", the same system used to develop acclaimed FMV titles such as The Bunker, Late Shift, and Ten Dates.

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