top of page

Confinement
Role: Director | Level & Game Designer | Producer
Platform: PC | Project submitted to Tranzfuser

Confinement is a first-person horror game developed during my Master’s Degree (MA Games Enterprise) and submitted as part of the UK Games Talent initiative, Tranzfuser. Set aboard a derelict spacecraft plagued by paranormal phenomena, the game blurs the line between reality and illusion, challenging the protagonist’s perception of what’s real.

Key Responsibilities:

  • Project Director: Led a small, multidisciplinary team, setting the creative vision and ensuring consistent alignment across all departments, including design, programming, audio, and art.

  • Level Design: Created detailed level layouts and environmental pacing to support atmospheric storytelling and psychological horror. Communicated design intent through clear documentation and collaborative planning sessions.

  • Game Design: Worked closely with fellow designers to align mechanics with narrative and tone, ensuring gameplay interactions enhanced player immersion and suspense.

  • Production Duties: Coordinated the team’s workflow, milestones, and task management, ensuring deliverables were met for the Tranzfuser submission.

  • Documentation: Authored the Game Design Document (GDD), pitch materials, and supporting design docs to communicate vision, mechanics, and progression systems.

This project gave me hands-on experience in leading a full game production cycle—from concept to delivery—while honing my skills in team coordination, level design, and creating compelling, atmospheric gameplay.

This project was developed as part of my Master’s degree at the University of South Wales in Cardiff, with the goal of submitting it to Tranzfuser—a UK Games Talent initiative, for which the team was successfully accepted.

I served as Team Lead, responsible for guiding the vision of the project and directing a multidisciplinary team throughout development.

Game Overview:
Confinement is a first-person psychological horror game set aboard a seemingly abandoned space station. As paranormal events unfold—ranging from shifting environments to unsettling encounters with unknown entities—the player begins to question what is real and what is imagined.

These badges represent the roles I undertook and achievements earned during my participation in the Tranzfuser competition. They reflect my contributions to the project across leadership, design, and production disciplines.

249542957_10165798404515344_7484681676592616189_n.jpg

Confinement | Trailers

DarkArt_Art (1).PNG
bottom of page