Pennylane is a project I worked on during year 3 in BA (Hons) Computer Games Design
Pennylane is a first-person psychological horror that which the main protagonist Giles is looking for his daughter Emily who goes missing after a car crash.
I was the Director and worked alongside a small team, my roles included level design, game design and producer. I used project management tools to guide the team to produce the vision of the project. I worked on the level design, lighting and documentation on this project.
Worked on the Level Design layout in Unreal Engine.
Worked on the game's narrative/story and structure
Director of a team using project management tools
Worked with a small team and was the lead producer of the project
Duties included Game design tasks and game documentation to direct the team and project vision
University Project: Pennylane
Pennylane is a first-person psychological horror game with a richly compelling story narrative. The main protagonist who is suffering from psychosis is searching for his missing daughter which both end up in a car accident. he does not know what is real and what is not, hearing voices in his mind, you’re not just fighting demons your fighting with demons in your head.
On this project, I was team lead and producing a team using project management tools to guide and direct the team. I worked on the level design, lighting and environment in Unreal Engine, I also worked on the story and narrative including the GDD and documentation.
Roles And Responsiblities
Team lead Directing the overall project.
Designing the level layout and design.
Creating and documenting the GDD and beats in the game.
Lighting the environment and scene keeping in mind mood and lighting theory.
Producer using project management tools effectively to guide the team and projects overall vision.