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Sniper Elite 5 – The Kraken Awakes (DLC)
Platforms: PC, Xbox, PlayStation
Role: Level & Narrative Designer

The Kraken Awakes is the final DLC mission for Sniper Elite 5, where players infiltrate and sabotage a heavily fortified aircraft carrier—Project Kraken’s last line of defence. My primary focus on this project was level and gameplay design, ensuring the mission delivered both strategic freedom and cinematic intensity.

Key Contributions:

  • Level Design Ownership: Designed key sections of the map, from initial block-out to final polish. Worked on combat encounter layouts, navigation flow, sightlines, and player pacing to support stealth, exploration, and action-focused gameplay.

  • Gameplay Systems & Logic: Implemented mission scripting, in-game logic, and objective triggers to ensure moment-to-moment gameplay aligned with intended player beats and provided reactive, immersive feedback.

  • Environmental Storytelling: Collaborated with artists to integrate visual storytelling into the level design, reinforcing world-building and supporting the player’s sense of place.

  • Design Iteration: Actively refined gameplay spaces based on internal feedback, QA reports, and narrative needs—ensuring level structure supported multiple playstyles and the story arc.

  • Narrative Integration: Contributed to the main story concept and oversaw integration of Karl’s voice lines and enemy barks, blending narrative seamlessly into gameplay.

  • FMV & Story Arc: Wrote and directed FMV sequences for the opening and conclusion, framing the mission with impactful cinematic beats that matched the gameplay tone.

This mission served as the explosive conclusion to Sniper Elite 5, and I played a key role in shaping both the gameplay experience and the final narrative payoff.

Roles And Responsiblities

Sniper Elite 5 - Kraken Awakes | Trailers

  • Designed and iterated on gameplay spaces from block-out to final level implementation, ensuring strong integration between environment design and gameplay flow.

  • Collaborated with environment artists to align level layout with visual storytelling, narrative beats, and creative direction.

  • Built and refined gameplay mechanics and encounter setups to create engaging, player-driven interactions.

  • Balanced pacing, sightlines, and combat flow to support varied player approaches and maintain mission tension.

  • Developed in-level logic and moment-to-moment scripting to guide player experience and reinforce gameplay objectives.

  • Integrated narrative elements—such as main character V.O. and enemy AI dialogue—seamlessly into the gameplay environment.

  • Contributed to the design and direction of FMV sequences to support the story arc and maintain consistency with level tone.

  • Worked as part of a small, agile team of designers and artists to deliver a tightly scoped, polished mission experience.

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