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The Host Of Seraphim was a project I worked on in my Master's Degree in Game Design, My pure focus on this project was Level Design and environment using tools such as World Creator 3 to export height maps. The task was to create a small game in 2 weeks based on the song - The Host Of Seraphim - Dead Can DanceThe track inspired me to create a dark mood setting that was unworldly.

 

LEVEL DESIGN: FEATURES

  • Open World Design

  • World Creator 3

  • Important and Exporting Height Maps

  • Optimised Fully Dynamic Lighting system

  • Dark Gritty atmosphere

  • Atmospheric Particle Effects

  • Post Processing

  • Optimised Terrain and Foliage implementation

  • Robust, Optimised Level Streaming 

  • Optimised Dynamic Lighting

  • Optimised Level Streaming

  • Audio Implementation using physical materials

Roles And Responsiblities

  • Creating the level layout using sketches

  • Using world creator to create the landscape and environment for base sketches.

  • Setting up white-boxing to set the scene and for player navigation

  • Working on lighting and environmental placement within the level.

  • Using UE4 sculpting tools 

  • Post-processing 

In-Game Images

Capture1.png
SCENE.PNG
Darkness.PNG
Final-Scene.PNG
Forest.png
Rockface.PNG
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